POVRay mosaic: triangle pattern, Regular plane partition 36

Converting 2D image into mosaic of 3D objects

POVRay mosaic is a set of programs, which read every pixel of source image and convert it into a virtual 3D object, packed side by side with objects created from other pixels, thus creating something like 3D-mosaic in POVRay format. You can download POVRay mosaic from GitHub and use it for free. 36Zaika is a part of this package, covering 36 Euclidean tiling.

Update: In version 1.11.1.1 texture syntax changed to fully blown texture, thus providing a capability to build layered textures.

Regular plane partition 36 have only one problem: I can imagine only one type of object to fill it.

#declare scale_map = <0, 0, 2>

Yes. It's equilateral trigonal prism - the only thing I can offer you.

I even added conic_sweep variant as separate thingie type to somehow justify object switch idea.

thingie_2

If you manage to invent some other object for 36 plane partition pattern, I plead you to share your finding.

Until then, we may have fun with normals, especially with 36 ones:

normal{tiling 3 scale <0.5, 5, 0.5> rotate <90, 0, 0>}

Not surprisingly, triangle normal pattern perfectly fit triangle object pattern.

Surely 36zaika have a lot of control options, like surface editing and mapping, characteristic for POVRay mosaic programs in general and described previously.

Assuming you scrolled that far, I remind you that you can download POVRay mosaic from GitHub.


...or Move back to main page.